Starsector tech mining. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Starsector tech mining

 
Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over timeStarsector tech mining  on Today at 04:53:01 PM Modding Resources

With our comprehensive installation and usage guide, you’ll be able to install and use [0. ago. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Starsector version 0. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. If Tech Mining is not possible, then both refining and Fuel Production. , 0. r/starsector • tech mining with alpha core. 6. Features. 25 instead of a 1. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Closer inspection may yield salvage. It used to be called Starfarer. So technically even sparse ruins are worthwhile. Yunru's Pirates and Pathers. 0 coins. Still, if you have a lot of colonies. Infinite tech mining. 96,. Hardly useless. r/starsector • High tech is like Apple : Complete waste of money. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. ago. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. It can be built at any Colony that has a Spaceport. 40K subscribers in the starsector community. If you are trying to do tech-mining early game hoping to strike big when you are still worried. Fixed now though. Given how many players seem to happily satbomb millions, we've no place to judge though. Titan AE. , 0. It's usually your first colony unless something happened to it. Setting up a colony with tech mining has a net cost of $135,000. 42K subscribers in the starsector community. Oh_Henry1. Mining Blasters are ok to have early game. Dec 23, 2021. [deleted] • 2 yr. With our comprehensive installation and usage guide, you'll be able to install and use [0. Fourth slot is High Command. Just remove and rebuild tech-mining as needed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. , 0. Use AI cores for everything. Focus on avoiding planetary features that lower accessibility, like high gravity. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. At tier 3 star fortress differences hardly matter. Face smashing optimized fleet in dock for short trips that require such input. Hardly useless. In Starsector 0. Has 100% hazard by default, and moderate ore resources. prettyboiclique • 4 mo. 5/ has miniscule returns (you can literally get more from. Heavy Industry and Fuel Production pretty much need their own dedicated planets. Try insulated engines and augmented drive. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. It tears everything up without ever getting hit. . Go to starsector r/starsector. I felt it answers it as there's no single answer. 2 – 11/12/22. It used to be called Starfarer. 25 instead of a 1. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Programs. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. - Project 648H - High tech self-propelled battlestation; main. Cryosanctum produces the following. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. low/mid/high tech in. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. It can be built at any Colony that has some degree of ruins. More posts you may like. 9 1. Vast ruins are 8, and drops by 2 for every level under, if I recall. 3/ provides *no* benefit to the colony. In conclusion, it's great for a few months and massive ruins is a plus. The Hegemony is the dominant faction in the Sector. Advertisement Coins. Mount & Blade is one of those games. Advertisement. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. ). A single alpha core is worth $450,000. Intended as a reliable source and user of. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. speedup- gives a battle speed up good when is just clean up in battles or easy win. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. * Footnote: Why you'd install even a beta core in tech mining I really don't. The product of multiple mentions. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. Continue Reading [Starsector Mods][0. •. 0. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. Tech mining is 1 or 2. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. Tech-Mining is an industry. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. And there's the base sensor profile anyway. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. r/starsector. 2D RPG/Trade/Fleet Combat Game. Cryosanctum is a special non-industry structure. This was a 9 fleet invasion force plus a patrol and detachment. , focusing exclusively on gold mining near Kirkland Lake, Ontario. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. Based on available resources, Mining can produce the following. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. 96a] ED Shipyards 2. close. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. r/audiobooks. Otherwise you would fight the ambush battle then slowly repair before the main battle. Tech-mining is excellent. Go to starsector r/starsector. Aka stuff that's already in a storage. With our comprehensive installation and usage guide, you'll be able to install and use [0. You're wondering when to stop your tech-mining when ruins become literally unattainable. High tech stations are a bitch to fight, since most of them just spam plasma cannon. Fourth slot is High Command. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. 3. 3. (EDIT, Thanks to u/pedro1_1 ). Tech-Mining. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. The Mudskipper Mk. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. 0 (unpackblueprints). • •. By the Hammers of Ludd!v0. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. r/starsector. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". You don't even have to worry about losing transplutonic supply from losing a supply ship since. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. 25a (mag_protect). 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 95. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Leave your farming and tech mining operations intact. The Luddic Path is a faction in the Sector. Go to starsector r/starsector • by. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. If you don’t have weapons for them, it would be a bunch of mining blasters. Elevate your Starsector gameplay with the [0. "When to abandon tech-mining" is dependent on what you as a player want. Gas giants are the only place where. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. Here are some possibilities: Salvaging derelict domain probes or facilities. Elevate your Starsector gameplay with the [0. Added to the game Only up to date for version. High-tech favors energy weapons and bombers. Explore. It's. json - then search: techMiningDecay and. 95. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). Yeah, so I wanted to turn tech-mining industry into structure. It used to be called Starfarer. Depending on the level of ruins it can go for quite a while. Get at least one rig and drone thingy to get some more loot. ReplyProbably this. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. 1a] Unknown Skies by Tartiflette [0. SufferNot • 2 yr. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Hazard mining incorporated also adds pirate ships. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. So it has always been, so it shall be so long as humans are human. 3 (extensive ruins) world/planet have revovered a corrupted nano forge, some supplies, and small amounts of metal, heavy machinery, fuel, small weapons etc. I would recommend you to use the slightly better tech mining mod. Can't mine in vanilla. Tech-mining colony size? « on: May 30, 2023, 12:38:07 PM » Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Magellan Protectorate. Jk, doesn't exist. Starsector > Mods > [0. Xhan empire, there's a fun cosmic horror in the top left of the map. 1 1. In general, some of the "expansion" mods are great. by InquisitorViktorTarr. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. 95 threats do not appear till the colony reaches size 4. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 1a] Slightly Better Tech-Mining by Yunru [0. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Advertisement Coins. Gladius: better armor /. Many small ships can fit medium energy weapons. r/starsector • tech mining with alpha core. Sometimes you luck out, sometimes you get nothing. HMI is very Vanilla-adjacent. Read my forum guide on Tempests and Omens as well![0. 9a. High. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". Step one: Download Xhan Empire. Explore Gaming. 1] Slightly Better Tech-Mining. 7. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. 9ggggggg Mod, the choice for serious players seeking advanced features and…. Well, I intended to build a mining station in the field anyways. HMI (the faction) isn't just about mining anyway. 3 (2023-08-24). And to get the blueprints is exploring or tech mining. Starsector > General Discussion >. 95. Starsector [0. ” Construct a mining station within an asteroid belt or an asteroid field. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). cfg file. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. . 91). , 0. "After five years" is if you want to extract every last bit from a scattered ruin. 2. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. . While Tech Mining is flat. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. I installed Exotica Technologies which adds another ship customization system to the game. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. chevron_right. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. Orbital stations are equipped automatically. Mining is an industry. They don't need a speficif role, except take the stress away from tanks and flankers. Abuse by SirHartley [0. Next Post [Starsector Mods][0. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Thankfully we were all able to act fast and help find our brother under the rubble. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. No longer supplies economic units of commodities 2. Go to starsector r/starsector. check the governor. Diplomacy events see faction relationships changing over time. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 4. However, they can be turned in directly by talking to administrators/base commanders of. The mod itself is interesting, add a faction if roaming minera/prospectors, that relies on refit ships and strikecrafts. Alliances offer mutual assistance in times of war. and ample ruins for tech-mining. Starsector. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. The Biofactory Embryo is a special Colony item. My auxiliary ships usually outnumber the escort ships. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. However, sensing the "evils" of both groups. Logged. Nexerelin adds mining by default. Looking for ship blueprints is generally a huge pain. 2D RPG/Trade/Fleet Combat Game. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. r/starsector • tech mining with alpha core. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Excellent aesthetic and balanced decently well. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. ago. Raspberry7777 • 2 yr. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. The Gargoyle is a large defense drone deployed by. Re: [0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 95. There's officially no reason to keep Tech mining anymore. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. If you check the current Luddic Path cells you can see their "Pather Interest. The base tech-mining in Starsector 0. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. So there is bug with mod "Beyond the sector". Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. [. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 122 votes, 26 comments. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. okay, i check that later. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. New Faction, with more specialised weapons, carrier focus and fast ships. Human beings can survive unprotected exposure to the surface conditions of (market). Woe. Independent-Gur1617 • 3 mo. 1. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. an industry. Would be a big incentive to build them if that were so. 4 New Features - New music! - Added pirate skin of Wrecker - Added zapping mechanic for Zap SRMs - Redesigned Firestorm's mount arcs . The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. It used to be called Starfarer. Terraforming mods, I don't recall. 8 warships strapped together was too much, so combat versions will only get 4. Id rather wait fir it to show up on the job postings, no need to search every solar system. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. . Depends on the size of the ruins. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. 1a] Hazard Mining Incorporated (Gen Waffle Ed. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. Sometimes the various factions will give you missions for derelicts, probes or whatever. Thank you, I found it. When I try to fight one, I just watch as my entire fleet overloads in less. This is a verry interesting mod with lot of added cont. This effect can be superseded by other mods. Just stay below 7. Commerce is an industry. Hazard mining incorporated supervillains adds two pirate like factions. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). Some of these also affect NPC colonies. They're shady as hell and do a good amount of scavenging and tech-mining too. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. No need to think long-term with these. • 4 yr. Pirate Mule is probably your best bet for vanilla. Tahlan adds another pirate related faction called the legio infernalis which has some pretty buff ships. There are others, and it gets blurry in places, but for this post, these two are what’s important. Acquiring special items can be difficult as they are somewhat to very rare. r/starsector. 3. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. Discuss modding Starsector here.